# Reason: they suck and some classes need the dam vs Creeping Doom # Effect: Hedge wizards gain 1-2 armor negating fire and ice range bonus attacks
# Fluff: Hedge wizards are an example of learning too much at once, only mastering minor hedge magic and weak fire and ice attack # Fluff: Elysium does forgive only few commanders the luxury of only watching a battle, hence most captains are trained in using bows. Therefore upping, though Catapult is more generic, therefore Balista more upped. Ballista similar, in siege rounds it kills less than 40 gp and then acts as about 1-2 crossbows, while it costs 60 gp equivalent. # Reason: Catapult costs 75 GP equivalent, with 4 shots in normal siege battle it kills on avarage less than 40 GP and in all other battles its useless. # Effect: Catapult has 4 siege shots with 1 - 40 dam strike anywhere and every 4 rounds 1-20 dam strike anywhere normal combat Balista has 8 siege shots 1-15 dam only hitting front and once every 2 rounds 1-15 # Fluff: While the catapult is useful even in field battle, only a few have the insight to make ballistas, which more than compensate a lack of range with higher firepower. Upps, warlock had dummy demonologist instead of dummy warlock apprenticeĬhanges in 1.101: bugs and barbarian changes description addedĮdit: Note that all prior 1.104 versions have problem with AI spamming forestsĬhanges compared to vanilla version (list by far not complete): druid: bare chested swordsman +1hp to 6, boar warrior javelin attack removed and hp to vanilla value, hornblower order of attacks changed so his fist gets bonus, spawning of great and monster boars removed bakemono: Dai bakemono +1HP, dai bakemono archer prebat longbow attack as longbowman of baron, nushi spawns wild kappas instead of frogs witch: fungus spawn chance to 7, slime mold frog chance to 50 from 100 no prebatsummon for slime mold (was far too good) Baron: Baying of dogs/dire wolf changed (only targeting animal does not work), Halberdier, Zweihander, Tower Guard upped slightly, Baron front line fighter with second rear form, levy spawn chance to 7 demonologist: imp familiar ranged fire attack serpent fiend armor 1 necromancer: dire wolf baying weak row attack unfrozen mage buggy ranged attack changed in rangedweaponbonus priest king has immobile sun and moon warriors instead of guardian instead of all classes guardian for home citadel defense, each class gains a roughly equivalent number of class specific troops, e.g. dummy captains, dummy spirit guides now gained upon at start/upon gaining the first respective unit and immortal instead of gained with a probability each turn and loner 50 -> game difference is that guaranteed commander now only till home citadel is conquered first time (in previous version reconquering gained again home citadel commander) only exception senator (due to mechanics for auto changing ancient forest to dryad/menad spawn places)
In ALL cases this is a FALSE ALARM as NONE of the Game Trainers GCW contain known malicious code! More info in the PC Games FAQ!
Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!.Conquest of Elysium 4 v4.18 Fixed Files.Conquest of Elysium 4 v4.20 Fixed Files.
Conquest of Elysium 4 v4.24 Fixed Files.
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