We gained so much strength from your enthusiasm for what this game could be, that even through the game’s darkest hours, when we were, multiple times, over multiple years, on the verge of giving up, we managed to persevere until we’d built something we could legitimately feel proud of. We found inspiration in the things you built, from mods to templates to villages. We gathered so much energy from interacting with all of you.
Every day though, Tom, Tony and I, and later Albert, Chris, Brad, Yang, Doug, Winnie, Linda, Allie, Malley, Nikki, Richard, Justin, Ana, Morgan, Angelo, Luke, Max and Aaron found in the game-in its tone and in its radically weird tech-something precious, something that made us all want to get up every single day to bring it to life. For many of us, this was our first game, and the things we learned about game development and about ourselves and each other could probably fill at least 99 Leather Storage Chests(™). I think it’s safe to say that building Stonehearth turned out to be way more difficult than we all expected. This has been an incredibly long journey for everyone on the team, everyone who backed us during our 2013 Kickstarter, and everyone who has joined us on Steam Early Access. Team Stonehearth is proud to announce that our cozy, quirky, and sometimes epically heroic building simulation game is finally ready to leave Early Access and go 1.0.
Zombies: Green humans with green eyes and exposed dark red skin in several places.Hey everyone, now that we’ve stuffed in our last few features and a ton of performance and bug fixes, our game is finally complete.Each boss will have a unique lore and set of abilities used to lay waste to your city. As your town becomes more wealthy and prosperous, you risk attracting the attention of one of the world's Titans, epic boss monsters looking to protect their turf, or just to plunder your riches.Not much is currently known about his abilities or what causes him to spawn.
This titan was first seen in an update from the developers on their blog.